Calculate Rotate Angle And Asix Between Two Vectors, Calculate Model's Size In Local Coordinate System, Boolean Operation For Mesh, Found Intersection Circle Of Two Models.
the action scale works in the three directions axis X, axis Y and asix Z. So the scaling transform I want to create needs to rotate by 45 degrees around asix Z, then apply scale(2, 1, 1). But the new transform will rotate cube surely. How to scale the cube without rotating or translating it?
Here are some basic computing tasks for mesh in three.js. Calculate The Bounding Box Of Mesh, Interaction Style, Get Picked Point.