We can use vtkTextActor to show string which contains special character.
I use encoding value to represent math symbol and store it in QString object in the following example.

#include <vtkActor.h>
#include <vtkPolyData.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkTextActor.h>
#include <vtkSphereSource.h>
#include <vtkPlaneSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkPlane.h>
#include <vtkTextProperty.h>

#include <iostream>
#include <QtDebug>
#include <vector>
#include <QChar>

#include "tool.h"

int main(int, char *[])
{
    QChar ch( 730 ); // Math symbol: degree
    QString result = "23";
    result = result + ch;

    vtkSmartPointer<vtkTextActor> actor =
            vtkSmartPointer<vtkTextActor>::New();
    actor->SetInput( result.toStdString().c_str() );
    actor->GetTextProperty()->SetFontSize( 30 );
    actor->GetTextProperty()->SetColor( 1, 0, 0 );

    vtkSmartPointer<vtkRenderer> renderer =
            vtkSmartPointer<vtkRenderer>::New();
    renderer->AddActor( actor );
    renderer->SetBackground( 0, 0, 0 );

    vtkSmartPointer<vtkRenderWindow> renderWindow =
            vtkSmartPointer<vtkRenderWindow>::New();
    renderWindow->AddRenderer( renderer );

    vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
            vtkSmartPointer<vtkRenderWindowInteractor>::New();
    renderWindowInteractor->SetRenderWindow( renderWindow );

    renderer->ResetCamera();
    renderWindow->Render();
    renderWindowInteractor->Start();

    return EXIT_SUCCESS;
}

Lets calculate the size of renderer and the size of string, then put the string in the center of window.

    int *size = renderer->GetSize();
    qDebug() << size[0] << " " << size[1];
    int centerY = int(size[1] / 2.0 + 0.5);
    int centerX = int(size[0] / 2.0 + 0.5);
    double actorSize[2];
    actor->GetSize( renderer, actorSize );
    actor->SetPosition( centerX - actorSize[0] / 2, centerY - actorSize[1] / 2 );


Categories: VTK

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[…] put model in VTK display coordinate system. The following example is based on a previous article: Show Special Character In VTK . I add a line which start from (0,0) to left bottom corner of red string, the line is represented […]

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