VTK – Combine Two Mesh Objects To One

The article shows how to combine two mesh objects to one based on VTK. The code snippet is in the following part. #include <iostream> #include <vtkSmartPointer.h> #include <vtkSphereSource.h> #include <vtkActor.h> #include <vtkConeSource.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkPolyDataMapper.h> #include <vtkRenderWindowInteractor.h> #define vtkPtr( var, className ) vtkSmartPointer<className> var = \ vtkSmartPointer<className>::New() Read more…

Image Processing: support to flip your image.

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