We have a vtkTextActor object in the render window now. How to put it at the right-top corner or the left-bottom corner in the render window according to the render and text rectangle’s size?
The following code snippet shows the different scenes described above.

#include <iostream>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkActor.h>
#include <vtkConeSource.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkPolyDataMapper.h>
#include <vtkTextActor.h>
#include <vtkTextProperty.h>
#include <vtkRenderWindowInteractor.h>
#include <QString>

#define vtkSPtr vtkSmartPointer
#define vtkSPtrNew(Var, Type) vtkSPtr<Type> Var = vtkSPtr<Type>::New();

using namespace std;

int main()
{
    vtkSPtrNew( infoActor, vtkTextActor );
    QString str = "\"Banana\": long curved fruit\n";
    str += "\"Apple\": a round fruit\n";
    infoActor->SetInput( str.toLocal8Bit().data() );
    infoActor->GetTextProperty()->SetFontSize(18);
    infoActor->GetTextProperty()->SetJustificationToLeft();
    infoActor->GetTextProperty()->SetVerticalJustificationToBottom();
    infoActor->GetTextProperty()->BoldOn();
    infoActor->GetTextProperty()->SetColor(1, 1, 1);
    //infoActor->GetTextProperty()->SetFontFamilyToArial();

    vtkSPtrNew( renderer, vtkRenderer );
    renderer->AddActor( infoActor );
    renderer->SetBackground( 0, 0, 0 );

    vtkSPtrNew( renderWindow, vtkRenderWindow );
    renderWindow->AddRenderer( renderer );
    renderWindow->SetSize( 800, 400 );

    vtkSPtrNew( renderWindowInteractor, vtkRenderWindowInteractor );
    renderWindowInteractor->SetRenderWindow( renderWindow );

    renderer->ResetCamera();
    renderWindow->Render();

    int *winSize = renderWindow->GetSize();
    double size[2] = { 0 };
    infoActor->GetSize( renderer, size );
    infoActor->SetPosition( winSize[0] - size[0] - 60, winSize[1] - size[1] - 20 );

    renderWindowInteractor->Start();
    return 0;
}

The right-top position:



If we want to put the text in the left-bottom corner, there are a few options that need configuring.

    double size[2] = { 0 };
    infoActor->GetSize( renderer, size );
    infoActor->SetPosition( 60, 20 );



If we remove offsets in x and y directions for text actor position setting, then we have the following result.



It indicates the text actor has extra space between the left-bottom of text and its boundary.

We can add an image and show it by actor2D, then the space is obvious.

    vtkSPtrNew( reader, vtkPNGReader );
    reader->SetFileName( "/Users/weiyang/Desktop/person.png" );
    reader->Update();

    vtkSPtrNew( imageMapper, vtkImageMapper );
    imageMapper->SetInputData( reader->GetOutput() );
    imageMapper->Update();
    imageMapper->SetDebug( true );
    int *extend = reader->GetOutput()->GetExtent();
    printf( "extend: (%d, %d, %d, %d , %d, %d)\n", extend[0], extend[1], extend[2], extend[3], extend[4], extend[5] );
    imageMapper->GetInputAlgorithm()->UpdateInformation();
    double *range = imageMapper->GetInput()->GetScalarRange();
    imageMapper->SetColorWindow( range[1] - range[0] );
    imageMapper->SetColorLevel(0.5 * (range[1] + range[0]));

    vtkSPtrNew( actor2D, vtkActor2D );
    actor2D->SetMapper( imageMapper );
    actor2D->SetPosition( 0, 0  );
    renderer->AddActor2D( actor2D );

Categories: VTK

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