Calculate Rotate Angle And Asix Between Two Vectors

    Point vecA( 1, 0, 0 );
    Point vecB( -1, 1, 0 );
    vecB.Unit();

    Point crossVec = vecA ^ vecB;
    auto dotValue = vecA.Dot( vecB );
    auto radius = std::acos( dotValue );
    auto degree = vtkMath::DegreesFromRadians( radius );

    cout << "degree: " << degree << endl;
    cout << "crossVec: " << crossVec[0] << ", " << crossVec[1] << ", " << crossVec[2] << endl;

Calculate Model’s Size In Local Coordinate System

#include "point.hpp"

#define vtkSPtr vtkSmartPointer
#define vtkSPtrNew(Var, Type) vtkSPtr<Type> Var = vtkSPtr<Type>::New();

using namespace std;

void CalculateBboxInLocalSystem
    (
    double *bds,
    vtkPolyData *polyData,
    vtkSmartPointer<vtkTransform> localXFM
    )
{
    vtkSPtrNew( transFilter, vtkTransformFilter );
    transFilter->SetInputData( polyData );
    transFilter->SetTransform( localXFM );
    transFilter->Update();
    vtkSPtrNew( localPd, vtkPolyData );
    localPd->DeepCopy( transFilter->GetOutput() );
    localPd->ComputeBounds();
    double *result = localPd->GetBounds();
    for( int i = 0; i < 6; ++i )
    {
        bds[i] = result[i];
    }
}

vtkSmartPointer<vtkTransform> CreateLocalTrans
    (
    Point origin,
    Point xDir,
    Point yDir
    )
{
    vtkSPtrNew( resultTrans, vtkTransform );
    Point zDir = xDir ^ yDir;
    zDir.Unit();

    double elements1[16] = { xDir[0], xDir[1], xDir[2], 0,
                            yDir[0], yDir[1], yDir[2], 0,
                            zDir[0], zDir[1], zDir[2], 0,
                            0, 0, 0, 1 };

    resultTrans->Concatenate(elements1);     //rotation

    double elements2[16] = { 1, 0, 0, -origin[0],
                             0, 1, 0, -origin[1],
                             0, 0, 1, -origin[2],
                             0, 0, 0, 1 };

    resultTrans->Concatenate(elements2);    //translation
    resultTrans->Update();

    return resultTrans;
}

int main()
{
    vtkSPtrNew( source, vtkConeSource );
    source->Update();
    auto *pd = source->GetOutput();
    pd->ComputeBounds();
    double bds[6];
    pd->GetBounds( bds );
    cout << "bds: " << bds[0] << ", " << bds[1] << ", " << bds[2] << ", " << bds[3] << ", "
         << bds[4] << ", " << bds[5] << endl;

    vtkSPtrNew( trans0, vtkTransform );
    trans0->RotateZ( -45 );
    trans0->Update();

    vtkSPtrNew( transFilter, vtkTransformFilter );
    transFilter->SetInputData( pd );
    transFilter->SetTransform( trans0 );
    transFilter->Update();

    vtkSPtrNew( mapper, vtkPolyDataMapper );
    mapper->SetInputData( transFilter->GetPolyDataOutput() );

    vtkSPtrNew( actor, vtkActor );
    actor->SetMapper( mapper );

    // ========== get local's size ============
    Point xDir( 1, -1, 0 );
    xDir.Unit();
    Point yDir( 1, 1, 0 );
    yDir.Unit();
    vtkSPtr<vtkTransform> localXFM = CreateLocalTrans( Point( 0, 0, 0 ), xDir, yDir);
    CalculateBboxInLocalSystem( bds, transFilter->GetPolyDataOutput(), localXFM );
    cout << "bds: " << bds[0] << ", " << bds[1] << ", " << bds[2] << ", " << bds[3] << ", "
         << bds[4] << ", " << bds[5] << endl;

    vtkSPtrNew( axesActor, vtkAxesActor );
    axesActor->SetTotalLength( 3, 3, 3 );
    axesActor->SetUserTransform( trans0 );

    vtkSPtrNew( renderer, vtkRenderer );
    renderer->AddActor( actor );
    renderer->AddActor( axesActor );
    renderer->SetBackground( 0, 0, 0 );

    vtkSPtrNew( renderWindow, vtkRenderWindow );
    renderWindow->AddRenderer( renderer );

    vtkSPtrNew( renderWindowInteractor, vtkRenderWindowInteractor );
    renderWindowInteractor->SetRenderWindow( renderWindow );

    renderer->ResetCamera();
    renderWindow->Render();
    renderWindowInteractor->Start();
    return 0;
}

output:

bds: -0.5, 0.5, -0.5, 0.5, -0.433013, 0.433013
bds: -0.5, 0.5, -0.5, 0.5, -0.433013, 0.433013

Relevant link: VTK: Find Bounding Shell In Local Coordinate System

Boolean Operation For Mesh

We can use the third party library to do boolean computation for mesh, relvant link: vtk bool.
But I use vtkBooleanOperationPolyDataFilter in the following simple scene, subtract center sphere by the left one.

#include <iostream>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkActor.h>
#include <vtkConeSource.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSTLReader.h>
#include <vtkClipClosedSurface.h>
#include <vtkFillHolesFilter.h>
#include <vtkPlane.h>
#include <vtkTransform.h>
#include <vtkPlaneCollection.h>
#include <vtkBooleanOperationPolyDataFilter.h>

#include "point.hpp"

#define vtkSPtr vtkSmartPointer
#define vtkSPtrNew(Var, Type) vtkSPtr<Type> Var = vtkSPtr<Type>::New();

using namespace std;

int main()
{
    vtkSmartPointer<vtkBooleanOperationPolyDataFilter> boolFilter =
            vtkSmartPointer<vtkBooleanOperationPolyDataFilter>::New();

    vtkSmartPointer<vtkSphereSource> sphere1 =
            vtkSmartPointer<vtkSphereSource>::New();
    sphere1->SetCenter( -1, 0, 0 );
    sphere1->SetRadius( 1 );
    sphere1->Update();

    vtkSmartPointer<vtkSphereSource> sphere2 =
            vtkSmartPointer<vtkSphereSource>::New();
    sphere2->SetCenter( 0, 0, 0 );
    sphere2->SetRadius( 1 );
    sphere2->Update();

    boolFilter->SetInputData( 1, sphere1->GetOutput() );
    boolFilter->SetInputData( 0, sphere2->GetOutput() );
    boolFilter->SetOperationToDifference();
    boolFilter->Update();


    vtkSPtrNew( mapper, vtkPolyDataMapper );
    mapper->SetInputConnection( boolFilter->GetOutputPort() );
    mapper->SetScalarVisibility( false );

    vtkSPtrNew( actor, vtkActor );
    actor->SetMapper( mapper );

    vtkSPtrNew( renderer, vtkRenderer );
    renderer->AddActor(actor);
    renderer->SetBackground( 0, 0, 0 );

    vtkSPtrNew( renderWindow, vtkRenderWindow );
    renderWindow->AddRenderer( renderer );

    vtkSPtrNew( renderWindowInteractor, vtkRenderWindowInteractor );
    renderWindowInteractor->SetRenderWindow( renderWindow );

    renderer->ResetCamera();
    renderWindow->Render();
    renderWindowInteractor->Start();
    return 0;
}

Found Intersection Circle Of Two Models

    vtkSmartPointer<vtkSphereSource> sphere1 =
            vtkSmartPointer<vtkSphereSource>::New();
    sphere1->SetCenter( -1, 0, 0 );
    sphere1->SetRadius( 1 );
    sphere1->Update();

    vtkSmartPointer<vtkSphereSource> sphere2 =
            vtkSmartPointer<vtkSphereSource>::New();
    sphere2->SetCenter( 0, 0, 0 );
    sphere2->SetRadius( 1 );
    sphere2->Update();

    vtkSPtrNew(intersectionPolyDataFilter, vtkIntersectionPolyDataFilter);
    intersectionPolyDataFilter->SetInputDataObject(0, sphere1->GetOutput());
    intersectionPolyDataFilter->SetInputDataObject(1, sphere2->GetOutput());
    intersectionPolyDataFilter->Update();

    vtkSPtr<vtkPolyData> intersectPd = intersectionPolyDataFilter->GetOutput();

    vtkSPtrNew( mapper, vtkPolyDataMapper );
    mapper->SetInputData( intersectPd );

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