The post shows a way to scale image which is displayed by vtkActor2D object.
We used vtkImageResize that performs sinc interpolation on images to change their sizes.

#include <vtkCamera.h>
#include <vtkImageActor.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkImageData.h>
#include <vtkImageMapper3D.h>
#include <vtkImageReader2.h>
#include <vtkImageReader2Factory.h>
#include <vtkImageResize.h>
#include <vtkImageSincInterpolator.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkPNGReader.h>
#include <vtkActor2D.h>
#include <vtkImageMapper.h>
#include <array>

int main(int argc, char* argv[])
{
    int newSize[2] = { 400, 400 };
    vtkNew<vtkPNGReader> reader;
    reader->SetFileName( "/Users/weiyang/Desktop/test.png" );
    reader->Update();

    vtkNew<vtkImageSincInterpolator> interpolator;
    vtkNew<vtkImageResize> resize;
    resize->SetInputData( reader->GetOutput() );
    resize->SetInterpolator(interpolator);
    resize->SetOutputDimensions(newSize[0], newSize[1], 1);
    resize->InterpolateOn();
    resize->Update();

    vtkNew<vtkImageMapper> mapper;
    mapper->SetInputData( resize->GetOutput() );
    mapper->Update();
    mapper->GetInputAlgorithm()->UpdateInformation();
    mapper->SetColorWindow( 256 );
    mapper->SetColorLevel( 128 );

    // Create an image actor to display the image
    vtkNew<vtkActor2D> actor;
    actor->SetMapper( mapper );

    // Setup renderer
    vtkNew<vtkRenderer> renderer;
    renderer->AddActor2D( actor );
    renderer->ResetCamera();
    renderer->ResetCameraClippingRange();

    // Setup render window
    vtkNew<vtkRenderWindow> renderWindow;
    renderWindow->AddRenderer(renderer);
    renderWindow->SetSize(1280, 1024);


    // Setup render window interactor
    vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
    vtkNew<vtkInteractorStyleImage> style;

    renderWindowInteractor->SetInteractorStyle(style);

    // Render and start interaction
    renderWindowInteractor->SetRenderWindow(renderWindow);
    renderWindow->Render();
    renderWindow->SetWindowName("ResizeImage"); //works after render
    renderWindowInteractor->Initialize();

    renderWindowInteractor->Start();

    return EXIT_SUCCESS;
}
Categories: VTK

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