I create two renderers that show the same 3D model. Make the camera in the right renderer linkage with the left one’s, that means we can get the same view in the right renderer when we modify the status of the camera of the left renderer.
Here is all information of implementations.
The parameter reference is frequently used CPlusPlus program, C++11 support copy construction and move construction for a new object, Use typeinfo or boost::typeindex to judge the variable’s data type information, The container std::array help us to manage a fixed size array.
The function template std::bind generate a forwarding call wrapper of origin function, it returns a function object.
We can just call the wrapper to invoke the origin function.
The class template std::function is function wrapper, the instance of it can be copied and store.
I want to create a 3D game by godot, here are some notes about it.
Add Music and add a test key and play our audio by it. Put Camera’s View To A Mesh’s Surface,
All files in the project are uploaded to GitHub.