Store Polydata By vtkXMLPolyDataWriter

Store Polydata Some Special polydata can’t be stored by vtkSTLWriter. The following polydata contains points and a line in its structure, it can’t be saved by vtkSTLWriter, but vtkXMLPolyDataWriter works. vtkObject::GlobalWarningDisplayOn(); int numPts = 10; vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); int offset = numPts / 4; for (int i = 0; Read more…

Why Concatenate User Transform When Scale Object

I write the reason why concatenate transform and its inversed transform for offTrans in scale operation based on the article Rotate, Translate And Scale For Camera vtkSPtrNew( scaleTrans, vtkTransform ); scaleTrans->Scale( factor, factor, 1 ); scaleTrans->Update(); vtkSPtrNew( offTrans, vtkTransform ); offTrans->Concatenate( worldTrans ); offTrans->Concatenate( scaleTrans ); offTrans->Concatenate( worldInversedTrans ); offTrans->Update(); Read more…

Polydata And Image Converter

convert polydata to image data #include <vtkVersion.h> #include <vtkImageData.h> #include <vtkImageMapper3D.h> #include <vtkImageStencil.h> #include <vtkImageStencilData.h> #include <vtkImageToImageStencil.h> #include <vtkJPEGReader.h> #include <vtkPointData.h> #include <vtkSmartPointer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkInteractorStyleImage.h> #include <vtkRenderer.h> #include <vtkImageActor.h> #include <vtkPolyDataToImageStencil.h> #include <vtkPolyData.h> #include <vtkSTLReader.h> #include <vtkImageProperty.h> #include <vtkSphereSource.h> #define vSP vtkSmartPointer #define vSPNew(Var, Type) vSP<Type> Read more…

Explore Scale A Plane And Keep Position

The article shows a way to enlarge a plane and keep its original position, scale it and translate it back. #include <iostream> #include <vtkSmartPointer.h> #include <vtkProperty.h> #include <vtkPolyData.h> #include <vtkTriangleFilter.h> #include <vtkRegularPolygonSource.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkInteractorStyleTrackballCamera.h> #include <vtkCamera.h> #include <vtkNamedColors.h> #include <vtkImageActor.h> Read more…

Explore How To Rotate Object And Keep It Facing Camera

The following code comes from vtkFollower, we used it to make the original axes always face the camera. #include <iostream> #include <vtkSmartPointer.h> #include <vtkProperty.h> #include <vtkPolyData.h> #include <vtkTriangleFilter.h> #include <vtkRegularPolygonSource.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkInteractorStyleTrackballCamera.h> #include <vtkCamera.h> #include <vtkNamedColors.h> #include <vtkImageActor.h> #include <vtkImageViewer2.h> Read more…

Explore The Orientation Of 3D Object

The algorithm vtkOBBTree::ComputeOBB can help us to calculate the three axes defining the orientation of the OBB(oriented bounding box). It is very useful for us to get the model’s spatial features. #include <iostream> #include <vtkSmartPointer.h> #include <vtkSphereSource.h> #include <vtkActor.h> #include <vtkConeSource.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include Read more…

Tex To PDF
: convert the Latex file which suffix is tex to a PDF file

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