Generate Silhouette From 3d Mesh

Here is a 3D object lock from Create Lock By Blender. We can use vtkPolyDataSilhouette to extract a subset of a polygonal mesh edges to generate an outline (silhouette). #include <iostream> #include <vector> #include <iostream> #include <vtkPolyData.h> #include <vtkProperty.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkPlane.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include Read more…

Scale Image Displayed By vtkActor2D Object

The post shows a way to scale image which is displayed by vtkActor2D object. We used vtkImageResize that performs sinc interpolation on images to change their sizes. #include <vtkCamera.h> #include <vtkImageActor.h> #include <vtkImageCanvasSource2D.h> #include <vtkImageData.h> #include <vtkImageMapper3D.h> #include <vtkImageReader2.h> #include <vtkImageReader2Factory.h> #include <vtkImageResize.h> #include <vtkImageSincInterpolator.h> #include <vtkInteractorStyleImage.h> #include <vtkNamedColors.h> #include Read more…

Use Singular Value Decomposition In VTK

Affine transformation can be decomposed to translation, rotation, and scale. As we know, the transformation can be represented by matrix.     Related post: https://www.weiy.city/2021/11/the-releationship-between-local-transform-and-pose-transform/ It can be computed by translate matrix and rotate & scale matrix.     Example: I try to do decomposition for a matrix.     Read more…

3D – Rotate Axis System To The Special Orientation

The post is based on https://www.weiy.city/2021/11/vtk-rotate-vector-to-special-direction/. We will rotate the three axes of the world coordinate system to particular directions. #include <iostream> #include <vtkSmartPointer.h> #include <vtkTransform.h> #include <vtkActor.h> #include <vtkConeSource.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkPolyDataMapper.h> #include <vtkRenderWindowInteractor.h> #include <vtkAxesActor.h> #include “../point.hpp” using namespace std; double AngleBeteewnTwoVector( Point vec0, Point Read more…

VTK – Rotate Vector To Special Direction

I take notes about how to rotate vector to a special direction. #include “./tool.h” #define vtkSPtr vtkSmartPointer #define vtkSPtrNew(Var, Type) vtkSPtr<Type> Var = vtkSPtr<Type>::New(); int main(int, char *[]) { PointStruct vec0( 1, 1, 0 ); PointStruct vec1( -1, 1, 0 ); PointStruct vecZ( 0, 0, 1 ); double radian = Read more…

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